wayfinder: reframe no-fog exit as too-small-for-a-map

Not "implement directly" — the point is the journey fits one session and
doesn't justify a map. Stop and ask the user how to proceed.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Matt Pocock 2026-07-06 13:38:59 +01:00
parent 55511cea24
commit ad99c73a2d
2 changed files with 2 additions and 2 deletions

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@ -6,4 +6,4 @@ Restore **`wayfinder`**'s early exit when the frontier grilling turns up no fog.
The skill used to have a **Skipping The Decision Map** section: if the opening grilling surfaced no fog of war, there was no map to build, so it offered to skip straight to implementing. That clause was demoted to a parenthetical inside the Handoff section, then deleted as collateral when Handoff was removed — never an intentional cut.
It's back, co-located in **Chart the map** step 2 (Map the frontier), where the fog/no-fog outcome is actually determined: if breadth-first grilling surfaces no fog, tell the user and offer to skip the map, implementing directly instead. The offer — asking rather than auto-skipping — is preserved from the original.
It's back, co-located in **Chart the map** step 2 (Map the frontier), where the fog/no-fog outcome is actually determined: if breadth-first grilling surfaces no fog — the journey is small enough for one session — there's no map to justify, so stop and ask the user how they'd like to proceed. The ask, rather than an auto-skip, is preserved from the original.