Bring back the "skip the map when there's no fog" branch that was collateral-deleted with the Handoff section. Co-located in Chart the map step 2, where the fog/no-fog outcome is determined: if breadth-first grilling surfaces no fog, offer to skip the map and implement directly. The offer (ask, don't auto-skip) is preserved from the original. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
9 lines
780 B
Markdown
9 lines
780 B
Markdown
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"mattpocock-skills": patch
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Restore **`wayfinder`**'s early exit when the frontier grilling turns up no fog.
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The skill used to have a **Skipping The Decision Map** section: if the opening grilling surfaced no fog of war, there was no map to build, so it offered to skip straight to implementing. That clause was demoted to a parenthetical inside the Handoff section, then deleted as collateral when Handoff was removed — never an intentional cut.
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It's back, co-located in **Chart the map** step 2 (Map the frontier), where the fog/no-fog outcome is actually determined: if breadth-first grilling surfaces no fog, tell the user and offer to skip the map, implementing directly instead. The offer — asking rather than auto-skipping — is preserved from the original.
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